Dog of War is a DLC-Unit for the pixel art strategy cardgame WARCANA. It is a non-Devotion (devotions are like factions) unit.
I was in charge of the Mesh, Materials (simple node based shaders), Rig (Rigify) and Attack & Run animations of this unit.
Created in Blender with a custom render process with a 2D sprite sheet as the final product. Because the target look is pixel art everything needed to be quite simple.The pixel art captures are from the 1000 Orks custom engine and represent the ingame look.
The cool concept art for this unit was created by Valentin Stelz and Gian Luca Trapani was in charge of the VFX.
Eevee Blender - Attack Animation
Custom Engine - Attack Animation