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Teresa Giorgi
Teresa Giorgi
Game Artist
Oldenburg, Germany

Summary

3D-Modeling and Texturing enthusiast. I especially like handpainted & stylized art. Started some years ago in a small indie studio as an 3D Artist, but because it was a small studio I naturally ended up doing a lot more then just 3D, e.g.: concept art, animation, environment art, card art, projectmanaging, faction design, etc. In the future I'd really like to do more 3D and texturing.

Game Artist | 1000 Orks UG - 01.05.2021 - 30.11.2024
- Creation and optimization of 3D assets for the game WARCANA (published by Team17)
- Responsibility for environment design and integration of assets into the custom game engine
- Development of concepts and models for characters, buildings, animations & VFX (Blender, Procreate)
- Project structuring in Jira and Notion for a team of 2-4 artists
- Booth support and presentation of WARCANA at Gamescom (2022-2024)

3D Artist | Freelance
15.04.2021 - 01.05.2021
- Development of a visual concept for the funding application of 1000 Orks UG (Look Development)

Education
Multimedia | VR-Design, Burg Giebichenstein - University of Arts and Design Halle
- Degree: 2016, Bachelor of Arts
- Focus: 3D visualization (Unity, Maya, 3Ds Max) and interface design

Skills

Concept ArtIllustration3D Animation3D ModelingProject ManagementPBR TexturingTexture PaintingGermanMediationDispute ResolutionEnglish (TOEFL 109 Points)

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Houdini
Houdini
Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign
Procreate
Procreate
Figma
Figma

Productions

    • Video Game
      WARCANA
    • Year
      2024
    • Role
      Game Artist
    • Company
      1000 Orks UG

Experience

  • Game Artist at 1000 Orks UG
    Osnabrück, DE
    May 2021 - November 2024