3D-Modeling and Texturing enthusiast. I especially like handpainted & stylized art. Started some years ago in a small indie studio as an 3D Artist, but because it was a small studio I naturally ended up doing a lot more then just 3D, e.g.: concept art, animation, environment art, card art, projectmanaging, faction design, etc. In the future I'd really like to do more 3D and texturing.
Game Artist | 1000 Orks UG - 01.05.2021 - 30.11.2024
- Creation and optimization of 3D assets for the game WARCANA (published by Team17)
- Responsibility for environment design and integration of assets into the custom game engine
- Development of concepts and models for characters, buildings, animations & VFX (Blender, Procreate)
- Project structuring in Jira and Notion for a team of 2-4 artists
- Booth support and presentation of WARCANA at Gamescom (2022-2024)
3D Artist | Freelance
15.04.2021 - 01.05.2021
- Development of a visual concept for the funding application of 1000 Orks UG (Look Development)
Education
Multimedia | VR-Design, Burg Giebichenstein - University of Arts and Design Halle
- Degree: 2016, Bachelor of Arts
- Focus: 3D visualization (Unity, Maya, 3Ds Max) and interface design