I did a bunch of Map Design & Level Design for WARCANA. Among other maps I designed & created the Single Player Campaign-level.
In the games Custom Engine every asset (sprites) needs to be placed by hand, there is no terrain tool, scattering or anything like that. So all Maps present in the game were build by hand, which was a lot of work, but overall turned out pretty well :) It was especially fun to design the different faction areas. Besides a lot of environment assets (most of them created by me), I also used some game assets like buildings or units to make the map more alive.
Many thanks to the entire WARCANA art team:
Joshua Weichhold, Vincent Siedeberg, Annika Richter, Tim Jacksteit, Maik van Do, Gian Luca Trapani, Thies Brake & Valentin Stelz