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WARCANA Campaign Map - Environment Art & Level Design

I did a bunch of Map Design & Level Design for WARCANA. Among other maps I designed & created the Single Player Campaign-level.
In the games Custom Engine every asset (sprites) needs to be placed by hand, there is no terrain tool, scattering or anything like that. So all Maps present in the game were build by hand, which was a lot of work, but overall turned out pretty well :) It was especially fun to design the different faction areas. Besides a lot of environment assets (most of them created by me), I also used some game assets like buildings or units to make the map more alive.
Many thanks to the entire WARCANA art team:
Joshua Weichhold, Vincent Siedeberg, Annika Richter, Tim Jacksteit, Maik van Do, Gian Luca Trapani, Thies Brake & Valentin Stelz

Starting/Tutorial & Cat DLC area

Starting/Tutorial & Cat DLC area

Starting/Tutorial & Cat DLC area Ingame

Starting/Tutorial & Cat DLC area Ingame

Dog DLC area

Dog DLC area

Last Boss scenario & Void Forging area

Last Boss scenario & Void Forging area

The last few scenarios - Ingame

The last few scenarios - Ingame

Rough concept using figma for the flow and procreate for quick shapes.

Rough concept using figma for the flow and procreate for quick shapes.